I want to thank everyone who has been reading this for supporting my little experiment. In the near future I will be starting a more broadly focused tech/personal blog, which I will share the link here as soon as it's live. Until then, take care.
Also, I'm still on twitter: http://twitter.com/allirense
I'm still building on her character. Lasoka is smart and spunky and she's going to be an Engineer. I'll be occasionally updating the blog with her progress. Right now she's at level 10 finishing up the last few quests in Mulgore.
I get lonely Hordeside, so if you're on Moon Guard don't be shy and say "Hello!"
decided to read was mine, you already know about the WoW Developer
Q&A over on Twitter. Here are my thoughts about a few of the
Q: Will Path of the Titans be as time consuming as
obtaining Sons of Hodir reputation?
A: Sons of Hodir was easy, we're thinking more along the lines of
Argent Dawn rep actually. JK! As a matter of fact, we don't want the
paths of the titans to feel grindy at all so we're trying to make sure
that each step along the way feels more like a great quest, or a key
achievement (like killing all the bosses in a new raid zone). So, it
should be more oriented around accomplishing something that feels
important rather than grinding.
This is something I'm really looking forward to about Cataclysm that
for some reason I keep forgetting about. I think--or I'm hoping--that
it will elicit character development. I forsee the possibility of
interesting RP fodder resulting from this, and not just because Modan Co is filled with archeologists.
Q: Will Alliance ever get an ingame band like the Hordes
A: Sure, if somebody knows of an awesome Alliance band...
Something with Gnomes:
- The Mekkatorquettes
- Sprynklez and the Sprocket Launchers
- The All-Star Tinker Fun Band
- The Boltbreakers*
- Whizze* and the Leper Gnomes
- 4 Non Pink Pigtails
- Geared Pink (via @psynister)
- GNOMES N' ROSES (via @Xanedris)
Q: With Cataclysm revisiting the old world, any plan to make
the old reputations worthwhile again?
A: With each expansion, we introduce new reputations with new rewards.
Sometimes we introduce reputations that are obviously related, such as
Argent Dawn/Argent Crusade and Cenarion Circle/Cenarion Expedition. We
don't update the rewards for existing reps, as we don't want to put
new characters at such a significant disadvantage.
Suggestion: If the old reputations are still going to exist post
Cataclysm, make them more valuable without causing a disadvantage by
having more vanity items (such as pets and mounts or RP gear)
available with revered or exalted status.
Q: Will there be anymore epic storylines with cinematics like
the wrathgate questline?
A: We have big plans for additional in game cinematics! We are happy
with how the Wrathgate questline worked out, and want to do more lines
Q: Can locks have a summonable flying mount now please?
A: Now? As in right this second? No.
At least this hasn't been ruled out entirely, but I also want to know:
When are we getting our green fire!
While the Q&A may not have provided a ton of information, I was
happy to see a few questions answered, such as the current Goblin
establisments not turning Hordeside. It also made me even more excited
about Cataclysm. Forget Arthas! I want to make my Goblin already!
*Awesome Modan Co member!
Recently the topic was brought up again in a post in World of Matticus by a guest blogger Mimetir. Memetir's main point was that the ease of content meant that players could easily jump in once reaching 80 and not really know what they're doing. Larissa (sorry, hon, I don't do accents) told people to stop whining. She doesn't think it's too easy. It was Elleiras's response that elicited this post.
Blizzard's intention with Wrath was to make the raid game accessible to even the most casual of players...We knew that Naxxramas would be easy.
I'm not arguing what Elleiras is saying in the post. In fact, a hard mode and an easy mode of the same dungeon sounds, well, the same. The problem I have is that I may never get to experience it.
I am a casual player. I have to do this 50 hours a week:
Then I need 8 hours of sleep a night or I'm cranky and exhausted when trying to do the above. I also have social engagements, and other activities I'm involved in. I also like to do other things in game like events, RP, and alts. I'm busy.
I'd love to start doing Naxx, but anyone else who might be interested is already sick of it. The people complaining about how easy everything is mention how no one raids there anymore. If I can't do Naxx, I'll never be able to move on to Uludar and TotC, and even if I was able to gear up enough for one of those with Heroics, who would want me? I'm too green. I haven't raided enough.
WoW is too hard because no matter how accessible the content, if you get behind, you're stuck.
- Warlock T10 2P Bonus - The critical strike chance of your Shadowbolt, Incinerate, and Corruption spells is increased by 5%.
- Warlock T10 4P Bonus - Each time your Immolate and Unstable Affliction spells deal periodic damage, you have a 15% chance to gain 12% spell haste for 10 sec.
Frijona awoke to a blue hand shaking her and the voice of Fahssn the Sporeling. "Huh? Wha?" she said, yawning.
"A lady from the Cenarion Expedition is here to see you. She says she was asked to find you after you did not return to the Expedition. Her name is Leesa'oh. Come and speak to her!" Fahssn pulled Frijona up to her feet and she followed the Sporeling outside. A violet-haired Night Elf paused in her conversation with Mycah and approached.
"You must be Frijona. I'd had word that you'd gone missing. I am Watcher Leesa'oh of the Cenarion Expedition."
"It's nice to hear that the Expedition was concerned about my whereabouts. I was attacked by a large group of Naga. The Sporelings found my and brought me here where I've been healing. Since you're here, I would like to discuss with you what's going on with the Sporelings."
"The Cenarion Expedition has recently become aware of the Sporelings plight ourselves. I might be able to answer some questions you may have. Mycah tells me that you've been told that Sporeling young are being eaten by fungal giants. I've been doing some research into their diet. Previously they ate mushrooms that grow East of here, but that area has been taken over by hostile Ogres. We're not sure exactly what the Ogres are doing here but we suspect that they are slaves to the Naga."
"The Naga have attempted to use Sporelings as slaves as well," Frijona explained. "However the Sporelings cannot do the work and are killed."
Leesa'oh frowned. "That's horrible news. Unfortunately I don't have much information regarding the Naga's presence in Zangarmarsh, but I know the Expedition is looking into it. As for the fungal giants I've been working on a plan. I've managed to recruit the assistance of a particularly intelligent fungal giant named Fhwoor who had kept himself from eating young Sporelings. I've already discussed this with Mycah. He's been able to provide me with information, and we've managed to steal back quite a bit of the fungal giant's original food source, and we believe it will grow to the West of here. I'll have him explain. Fhwoor!"
There was the thudding of footsteps, and a fungal giant appeared. Frijona prepared to fight incase the giant decided the Sporelings looked particularly delicious.
"Fhwoor help Sporelings! Not eat them." Fhwoor said. The Sporelings appeared nervous anyway, and stood with their backs to one another. "Fhwoor say, we no eat this. But Fhwoor people say need food or starve. Leesa'oh and Fhwoor have plan."
"Fhwoor did you bring the crates?" asked Leesa'oh.
"Fhwoor forgot!" Fhwoor lowered his head. "Fhwoor sorry."
Leesa'oh smiled. "It's alright, why don't you go get them?"
Leesa'oh took the Sporelings to the West to transplant the fungal giant's mushroom supply, while Frijona, Fhwoor, and a Sporeling named Synis guarded Sporeggar. Frijona knew that it would take them a while to transplant all of those crates of mushrooms, so she didn't feel concerned. Fhwoor however, began pacing.
Suddenly there was a splash sound. "What was that?" said Synis. The three of them turned to look in the direction of the sound. It was a Naga.
"What'sss thisss? You're sssuposed to be dead!" the Naga said. Frijona recognized the naga instantly as the one who had nearly killed her. Sure enough, soon the rest of her posse appeared in the water behind her.
"We have come for the Sssporelings! Usually they're not worth keeping alive, but we have a ssspecial job for them. Now where are they?"
"You're too late," said Frijona. Fhwoor had moved in front of Synis so he couldn't be seen. "The uh, see here this Fwho--fungal giant? He's uh--eaten them all! He and the other fungal giants. They're all dead, see. Eaten. Yup."
"You are the worssst liar I have ever heard," said the Naga. "I happen to know there is a Sssporling hiding behind the fungal giant. Get it!"
This time, as the Naga began moving forward Frijona was prepared. She cast a spell causing the Naga to quickly run in the oposite direction, visions of the Tanaris desert in their heads.
"That wont last long," said Frijona. "I am going to call a demon, but when they return you must help fight!" Speaking in Demonic, Frijona called forth a large blue demon--a Voidwalker named Konkath.
"My will is your command," said the Voidwalker.
"KK, I want you to insult those Naga when they return."
"As you wish," said Konkath.
The Naga returned. "Nicsse little trick there, Warlock, but it wont work on usss again!"
"Naga are so ugly," said Konkath dryly.
"How dare you insssult usss!" said the Naga. "Kill the big blue demon firssst!" The Naga rushed to attack Konkath. Frijona wasn't sure how much help her companions would be. Sporelings did not have the bodies for fighting and she was not sure if they could do magic.
"FHWOOR SMASH!" yelled Fhwoor, and ran forward, clobbering a Naga on the head. The Naga fell over. Frijona couldn't tell for sure through the spells she was casting, but it appeared to her that Fhwoor was smiling. Frijona smiled back.
Soon all the Naga were dead except the leader. "I think we should keep this one alive," said Frijona. "She might be able to tell us what these Naga are doing here. Just cover her mouth, Fhwoor, so she can't cast any spells. I'll get some bandages to tie her up." Frijona pulled some heavy netherweave bandages from one of her bags, and tied one around the Naga's mouth and another around the Naga's arms to hold them behind her back. "Put her in one of the caves, will you Fhwoor? We'll decide what to do with her when the others return. Meanwhile, KK why don't you start moving the Naga bodies out of here. They'll start to smell soon. Smell worse, anyway. Synis and I can guard the prisoner until the others return."
That aside, here goes:
1. Love, love, loved Nibuca's post on Affliction spell rotation aptly titled So You Think You Can Dance. And people call being a warlock easy. She didn't even mention pets and trying to decide between Life Tap and Dark Pact.
2. Casual WoW Player is posting again! Since I will never roll a pally I don't care much about the most recent post, but more good things will come methinks.
3. So, You Wanna Raid? Now you can experience all the joys of raiding during server maintenance!
4. GameStop is Pre-selling Cataclysm. It says it's being shipped November 1, 2010. Note that it's over a year away. Even if it does come out by then.
Cataclysm is over a year away? That makes me sad all of a sudden. I want my Goblin!
Be sure and check at 2:06. That's Fri in the Kirin Tor tabard!
Frijona Spindrella arrived in Zangarmarsh with the intent of assisting the Cenarion Expedition, but the young Warlock found herself easily distracted. Since arriving in the Outlands, she'd been spending all of her time in the hot, harsh climate of Hellfire Penninsula. The swamps of Zangarmarsh were a welcome relief. The large tops of the giant mushrooms that populated the zone offered shade from the sun. Frijona was most impressed by the herbs in the area. With her herb sack ready, she began filling it with the anticipation of examining the herbs later on. Of most interest to her was the long white stalks of a herb which according to her book was called rageveil.
Frijona was working with a rather tricky stalk of rageveil, when suddenly she heard a hissing sound and behind her. She looked up. About seven green and blue serpent-like creatures were standing above her. They seemed to be laughing.
"Naga..." Frijona said, standing up and preparing to fight. This was not her first run-in with naga. There was the group in Feralas guarding the ruins, and the mob that tried to attack the ship she was on when she'd taken a job as a deckhand. Never friendly and always extremely annoying. Frijona was about to call on a demon to send the naga backwards when she realized that in all the excitement over herbs she'd forgotten to call on one.
"Thisss one is barely ssskin and bones," hissed a naga, apparently female. "Hardly enough for a sssnack!"
The naga laughed. Frijona thought they were going to perhaps let her be.
"Ssstill, we can't let her live." The naga laughed again and before she could cast an appropriate spell, began to close in on her. The last thing she saw was a particularly burly naga raise a pole-arm above her head.
The warlock awoke in what appeared to be a small, although oddly brightly lit, cave. "Naga..." she said, remembering. They must've taken her prisoner.
"You're awake!" said a strange, high pitched, gurgly sort of voice. Frijona looked to her left where it was coming from and her eyes widened in shock. The creature was very odd looking. It was short and purple with almost glowing yellow spots on its body, particularly on its very large forehead.
"You think I look strange, but to me you look strange. Even for a Human you look odd. But that is no matter. You are doing much better. Wait, no you cannot get up! You must rest. And eat!" The creature thrust out a round light green object that appeared to be a fruit in front of the woman's face.
"Erm, uh. I don't, I mean, no thanks?" Frijona tried to push back from the food, but her head throbbed with a sharp pain.
"Up to you. It's a sporepod. I will leave it here" the creature said. He set the fruit down next to her. Frijona tried to remember the last time she had something to eat. She couldn't, which was her signal that she needed to eat again. She picked up the fruit. She smelled it. No specific scent. Slowly she raised it to her lips and took a very tiny bite. It was soft like a fungus but did not taste like a mushroom. It was also near liquid on the inside. It was almost tasteless, like water, and as Frijona chewed and swallowed she noticed that she had not wanted to spit it out the moment she put it in her mouth. She realized that her body did not want to expell it the moment it entered her esophagus. She did not have to fight any spasms of her stomach.
She wasn't sure how she could tell, but the creature seemed to be smiling. Frijona smiled back. "Yum," she said.
Frijona had tried to get up again after finishing the sporepods, but the creature stopped her again. "You must rest more," he said. "The naga knocked you out hard."
"I am not sleepy," Frijona said. "Why don't you tell me about yourself?"
"Yes. I am Fahssn, a Sporeling and you are in Sporeggar."
"Tell me more about Sporeggar. What do you Sporelings do?"
"Sporeggar is our home in Zangarmarsh. We Sporelings are simple people. We fish and do crafts and try to take care of our families. We do not have wars like you humans. We have not done so. But now we must fight. Things are changing and it is not good for Sporeggar."
"Why not? What is changing?" Frijona asked.
"I will find Mycah who can tell you more. Mycah asked to meet you when you awoke. You awoke so I will find Mycah."
Fahssn left and returned with another nearly identical Sporeling. "This is Mycah. This is: What is your name?"
"I am Frijona Spindrella. But you can call me Fri," Frijona said.
"Hello Fri," said Mycah. "I am glad you are awake. We were not sure you would live. Fahssn said that you had interest in Sporeling trouble. Why is that?"
Frijona smiled. "You helped me, so I would like to help you if possible."
"Humans are too busy with their other problems to help the Sporelings. But I will tell you what is going on. We have two problems. First is the fungal giants. There used to be few, but now there are many who try and eat our children. We try to fight but they are much bigger and stronger. We must go in very large groups to bring one down. But worse than the giants are the naga. They have not always been here. They are killing us because we make bad slaves."
Frijona's bony hands formed fists. "WHAT? They KILL you because you make bad SLAVES? That is the stupidest, most horrible thing I have ever heard!" Frijona winced and put her hands on her head.
"It is a bad time for Sporelings but you must be calm and rest," said Mycah. "Lie down now and sleep and we will talk more in the morning."
1. I cannot get the Mithril Pocketwatch even though I have killed Coren Direbrew 15 times already. A mount would be nice, too, but I can live without that. I'll die without the pocketwatch.
2. Because the twitter include suddenly started looking horrible, I have removed it for the time being until I either find out it's fixed or I can fiddle with it and make it look nice on my own. Meanwhile, follow me on twitter here.
3. Very exciting RP-related stuff happening in my guild. I'm super-stoked because it relates back to the Sporeggar storyline I did a while back and it includes many naga casualties. I'm thinking about writing the Sporeggar storyline into an actual narrative story at some point in the near future. It would be nice if I could get it done before we actually head up to Zangarmarsh on Saturday.
4. Speaking of Modan Co, we're still recruiting experienced archeologists. Apply on the forums.
5. I'm also getting started on a new project that I hope will be server-wide in magnitude. (I'm talking about Moon Guard, of course.) More information to come!
1. Awesome post by Abi (who is a dude) on great uses for Demonic Circle in various end-game raids and instances.
2. Pirates Day is coming! I would find it hilarious if someone actually didn't know about this until reading my blog, but lets just say that I'm excited. Brewfest should be fun, too. The brewfest garb is the one outfit in WoW I'd by psyched to be able to get my hands on in real life.
3. Anna who has too many of herself posted about using accents in RP. I love the accents in game. The Troll accent is my favorite. This is a great post for anyone wanting to start using but isn't sure where to begin.
4. Should Guilds Be Democracies was a fascinating read for me. When I was an officer I once got in an argument with another officer regarding a policy that most of the guild members, and myself, didn't agree with. The officer told me pointedly, "This isn't a democracy." And I remembered thinking it should be more democratic. Go read the post.
5. There's been lots of speculation as to what the upcoming guild talent points are going to entail. Matticus has a clever post appropriately titled Guild Talent Point Wishlist. My favorite wish from his list is "let's be pals" because we can all use to make the rep grind a little easier.
6. You should probably wait until after Pirate's day to do this, but here's an easy guide on getting rep with the Bloodsail Buccaneers.
And there you have it, with only 11 minutes to spare!
1. The only character who, in my opinion, is at a high enough level to change is Frijona. Even when I played on a Normal server and didn't really understand what RP was, Frijona had a personality and the inklings of a backstory. Her history is distinctly Human. The only way I could allow myself to change factions and thus races would be to change her name and theoretically (and perhaps ICly) "kill" Frijona. And I just can't do that, I'm too attached!
2. I really enjoy my guild, Modan Co. I seemed to have joined at an ideal time since after joining the guild went through a large growth spurt. (Due to a recruitment thread on the realm forums, being mentioned on WoW.com, and word-of-mouth.) Now I have the opportunity to be part of bringing the guild into exciting new directions as Cataclysm approaches.
3. If I were to change factions it would be to play on another server with a friend of mine. (I believe I've mentioned him by several of his character names in the blog, so I think I'll call him Z from now on to be consistent.) I rolled a Blood Elf Rogue on the server, partly to talk to my friend and partly because I want to see Horde content before Cataclysm comes. Changing Fri into a Horde character would defeat the second purpose.
4. Similar to number two--I have many friends on Moon Guard, Alliance side, that I would be sad to leave.
5. I like the Alliance-side mounts so much more. Once I get to 80 and get epic flight I want to start working on getting the mount achievements. Even though Fri has a pretty Dreadsteed to ride, I'd rather her collection of mounts include fuzzy rams and swift horses instead of scaly raptors and skeletal horses. What I really hate are the raptor mounts. Even with all the ridiculous things in the game, nothing breaks my suspension of disbelief more than the existence of raptors in Azeroth.
And thus, even though I am not primarily playing the faction preferred by Blizzard, I shall remain for the Alliance.
[Side Note: Why isn't there a clever word for "WoW blog"? Something like blawg for "law blog". How about blwowg? Or we could shorten it to blowg.
Instead, we should just leave it as it is, since both of those options look completely awful.]
1. The Pink Pigtail Inn discusses one interesting upcoming change--being able to join PUGs with people from other realms. Personally, I'm looking forward to this. There will be a much larger pool of players for running random instances than before. The main downside I foresee is having to group with players from Normal realms more likely to use the annoying chat/l33tspeak phrases I abhor than on RP realms.
2. Cataclysm's Edge is the blog to read for news and information on Cataclysm. There's a great post regarding all the stat changes that are coming up in the expansion, and brief explanations of what that might mean for players.
3. Speaking of major changes in Cataclysm, Abi was on the dot (no pun intended) with one of his soul shard predictions!
4. When I was a new player I may have done many noobish things. But that sense of awe we all felt when we first started logged into the game, listened to the introduction for our race, and raced to that first quest giver is something we can't get back. Faulsey's beautiful post recaptured those feelings, complete with screenshots.
BONUS: Will Stranglethorn Vale be in the New Azeroth?
While none of the current races are going to have the ability to become Warlocks, both the new classes, Goblins and Worgen, will be able to train in the dark arts. Let's take a look at their abilities and see how they will benefit, or hinder, Warlocks.
Worgen, being Azeroth's equivalent to warewolves already have a bit of evil within them so it makes sense that Worgen can become Warlocks. I expect to see a lot of wolves running around with Felhounds, simply because that will look cool. I think people wanting to roll Worgen and haven't played a Warlock yet will be likely to give it a try. The original, pre-Arugal's curse Worgen were said to be powerful mages practicing dark magic. That sounds pretty Warlock-like to me. It makes sense that those infected later would still have the desire and skills to master the fel magic.
Two Forms - instant, 1.5 sec cooldown, Turn into your currently inactive form.
As Warlocks we already know what it's like to have evil lurking within ourselves. But mainly, this is just plain cool, particularly when you think about running around as a wolf with a demon at your side.
Darkflight - instant, 3 min cooldown, activates your true form increasing movement speed by 70% for 10 sec.
Warlocks can always use a new way to get away from things. Since I also occasionally play a rogue, I've often thought it would be great if I could sprint on my Warlock to get away from nasty mobs while my minion sacrifices itself for me. This makes the Warlock's already incredible survivability even better!
Viciousness - passive, increases all damage done by 1%.
People complain about the Goblin racials being OP, but seriously? THIS is OP, and of course, awesome. Warlocks are DPS, and this means more DPS plain and simple.
Flayer - passive, skinning skill increased by 15 and allows you to skin faster.
YES! Just what every Warlock always wanted! For all the leather items we wear!
Aberration - Reduced duration against curses and Diseases.
This will be an additional challange for Warlocks playing against Worgen in PvP, since curses are essential to our class.
It was obvious to me that Goblins would be able to be Warlocks, primarily due to our friend Gorzeeki Wildeyes of the Dreadsteed quest chain. Also, why not? There's no lore stating that Goblins can't use magic (which, if true, would be extremely limiting on class choices). Since they can use magic, there's nothing stopping them from becoming Warlocks. They aren't a particularly religious race and are the sort of folk who would do whatever necessary to get
Best Deals Anywhere - always receive the best possible gold discount, regardless of faction.
Less gold for stuff? I'm officially jealous of every Goblin in the game. Every single one of them. Maybe I wouldn't still be scrimping for my epic flying mount if I had this racial.
Better Living Through Chemistry - Alchemy skill increased by 15.
More jealousy! Alchemy is an excellent profession for Warlocks, something I know to be true given how much happier I was when I switched to it from tailoring. It's always great to have potions around and it's just so much easier when you can make them yourself.
Pack Hobgoblin - Instant, 30 minute cooldown, Calls in your personal servant, allowing you bank access for 1 min.
Question: Can you actually see the servant? Because that would be really cool. I think Warlocks should be able to do this with our imps! That aside, it's still an amazing talent for any class. No more having to run to the bank before going into a raid! And if you're an alchemist, you can pick up all the awesome potions you've made with your +15 alchemy skill. Sweet!
Rocket Barrage - 30 yd range, Instant, 2 min cooldown, Launches your belt rockets at an enemy, dealing 30 fire damage.
Awesome! This just sounds really cool, and it's fire damage so it's not like this goes against something Warlocks are doing already. I wonder, though, if you can see the belt on your Goblin at all times.
Rocket Jump - instant, 2 min cooldown, activates your rocket belt to jump forward.
Escape mechanisms always come in handy for Warlocks, and sorry Worgen, this is so much cooler than just plain running. Can you imagine having a Goblin Rogue? You could be jumping and sprinting all all over the place!
Time is Money - cash in on a 1% increase to attack and casting speed.
Okay, so perhaps Goblins are a bit OP, with their 1% haste increase! Cast your DoTs faster!
Many classes are now available for previously existing races. No previously existing races that have not been Warlocks in the past are going to be available for Warlocks now. I could see Trolls as Warlocks, or perhaps Draenei. After Cataclysm, Warlock will be a rather exclusive class in the game, after Druids, Paladins, and Shaman. [See the chart.] Why is this? I think Blizzard realizes that not every race has the stomach to allow Warlocks. Mages might be happy that their class is available nearly accross the board, but we Warlocks know the truth, that just about anyone can be a Mage, but it takes someone special to play a Warlock.
1. Today's first link is Why I Hope the Iceberg Will Hold a Bit Longer from The Pink Pigtail Inn. Larisa explains her desires for Blizzard and World of Warcraft to hold out a bit longer as the top MMO. It's an incredible piece. Personally, from what I've heard about Cataclysm I think Blizzard is going in the right direction. I'm so much more excited about what's going to happen now than I've ever been.
2. Many people gave quite a thought of what might be in the next expansion, but Seri listed a few things that for sure wouldn't show up. It's hilarious! My favorite was "New Dungeon: CoT Gnomeregan" where you would fight against the incoming Troggs.
3. Have you ranked the classes in the game? Rantings of the Afflicted, of course, put warlocks as number one. Check the comments for my rankings in the comments.
Finally, here's link number four, from Postcards from Azeroth:
-Frijona received her adorable little Oracle companion from the Northrend Children's Week quests. The little Wolvar is cute, too, but this little guy was being picked on. His name is Ickl0o, Ickle for short. You can see His Adorableness in the screenshot to the left.
-Ding! Fri reached level 78! This is the home stretch! I should be 80 in no time!
-I completed the super-long quest chain in Zul'Drak involving the Loa Har'koa, at least up to the dungeon. It's a fascinating quest chain I suggest everyone do if they get a chance. It's full of lore! And trolls! It starts with Strange Mojo which begins on a mojo that drops while killing Trolls for the quest Mopping Up. I also had the opportunity to do the Amphitheater of Anguish while I was in the area.
Post-weekend update should resume as soon as my weekends stop being so odd.
Originally this post was going to be a list of reasons why I love being a warlock, but then I realized my warlock love goes back in time to my pre-World of Warcraft days. The first RPG I ever played was a Mac game from the early nineties called Tarskmaker, and the sequel, Tomb of the Taskmaker. Both are top down pixilated games where your character accepts quests from a mysterious “taskmaker” figure. Tomb of the Taskmaker featured a choice of gender for your character and three class choices: fighter, thief, and magician. I knew right away that I wanted to be a magician, even though the game stated that it was the most difficult.
One of the things I really liked about the game was that dying was not the end of the world. In fact, I think these games had the most creative "death" I've ever seen. Once you died, you were sent to Hell. In the original Taskmaker you had to go through a maze lined by fires and demons (that you couldn’t really fight). In Tomb of the Taskmaker, Hell was different depending on how you died. When you made it out, you were left with only a butter knife. This might seem pretty low, but obtaining money in the game was easy since there was random free stuff all over the place you could pick up and sell or use. Mobs would drop all sorts of jewels that could be deposited in ATMs for cash. (Yes, there were ATMs lining a medieval-style castle!) Dying in games and having to start over again always really frustrated me, and I found the Hell feature rather amusing.
This game lead to me wanting to be the magician/mage type in every RPG I played. Before WoW, the only MMORPG I’d played was Maple Story, in which, of course, I was a magician. My friend that I was playing with and I did not get very far in the game, so I was never introduced to the tank/DPS/healer concept, so when I decided to play WoW I didn’t consider it when choosing a class.
Not that I’m sure it would have made a difference. What got me into WoW was watching the intro video on my friend’s laptop. I loved the Tauren shaman and the Dwarf hunter. My friend played Alliance and told me the Tauren was a “bad guy" and belonged to the Horde, thus instilling in my brain that the Horde was evil. I know different now! Really!
Before I picked up WoW, I spent quite a bit of time researching what race and class I wanted to play. Since Tauren, and thus the Horde, were “bad” I chose Alliance. I was disappointed I couldn’t play a shaman, and a paladin had no interest to me. I wanted something darker. I thought about a rogue, but I really wanted to use magic. I thought about being a Night Elf hunter, since I enjoy archery in real life and liked the idea of having a pet. But I read a variety of places that this was the most popular class in the game. The mage seemed uninteresting in comparison to my last two choices: a warlock or a shadow priest.
The shadow priest, I read, would be constantly pressured to heal. The warlock had pets (excuse me, minions). My choice was made.
The next question was race, which turned out fairly simple. My friend said that Gnomes were “lame” and so I chose to be a human. I made Frijona look like me, and then entered the game. After appearing in Northshire Abbey in that blood red dress and obtaining the first Warlock quest, I was hooked.
Coming Soon: Part 2! Obviously.
[Warlock Image: www.profilebrand.com]
Here’s the thing: I don’t have very much gold. I’m level 77 and I’d like to be able to take an epic flyer around Northrend. The reputation discount for Artisan flying in 3.2 really excited me. Right now, I’m Revered with Valiance Expedition so I could get the skill for 4250 gold. But since I’m nowhere near that, I’m pushing for Exalted, by doing four PVP daily quests in Grizzly Hills and one PVE daily quest in Howling Fjord.
The Howling Fjord quest is called Breaking the Blockade and involves riding around on a stolen Zeppelin and bombing pirate ships. The best part of the quest is the imprisoned Goblin that yells when the zeppelin arrives and leaves. The first time I did it, it took me about five tries and quite a bit of time. I can now do it in one run. Stand as far towards the very front of the zeppelin as you can (think “I’m King of the World” in Titanic) and then tilt your camera at the boats. When the boat is behind the zeppelin you can tilt your camera around and get a few shots in. Be sure and hotkey the bombs as well.
The PVP quests are fairly straightforward. The only issue I’ve had with them is being ganked by Horde players. I don’t PVP. When a Horde player attacks me, and he’s not say 5 levels below me, I’ll just run away. With level 80s this sometimes doesn’t work. Yesterday, I had to hop Hordeside to ask a Belf Priest to stop ganking me. She apologized and said she was having a bad day and went to play on another toon. Later, another level 80 decide to start killing me, until I /plead–ed him to stop. He /sorry–ed and left me alone, so I /thank-ed him and he left me alone. Politeness goes a long way even in skirmishes between factions!
2. More customizable characters. And by this I don't mean a small selection of additional hairstyles nabbed from other races, but I want to change my character's weight and maybe eye color.
3. Quests with plot. I don't want to run around grabbing animal parts, but I that doesn't mean riding around in a vehicle and chopping off tree limbs is any more enjoyable. I love really long quest chains with fascinating plots.
4. More cut scenes.
5. New races that start at level 55. The Death Knight class to me wasn't as exciting as the races in Burning Crusade. Perhaps if we'd had two epic classes that would have seemed more even. But since Blizzard doesn't want people spending all their time leveling so they can experience more of the endgame content, starting the new races at level 55 would be the way to go.
1. Postcards from Azeroth: A blog with a wonderful concept, taking screenshots of the game and formatting them into beautiful postcards. The postcards are reminiscent of those you might find in a box at a flee market.
2. Two Wolf Moon: An RP blog! I always get a bit giddy when I find these because there aren't many around and I'm casual/"normal" with my RP these days so I don't feel quite up to giving others advice on the subject. This is just great. I do wish the font was a little bigger.
3. Alureith Silverbough: Eep, her header image is so pretty! This blog is really brand new, and I hope the author gets to play some more so we can hear more from her.
4. A Casual WoW Player: "I have played WoW for four years and I'm still a noob," says the writer in the intro post on BlogAzeroth. So am I! The writer also stopped blogging for a long time and then started again. So did I! The writer used Zangarmarsh in the blog header so must love the zone. So do I! OMG can we be best friends?
Finally, and this isn't a blog specifically, but I suggest everyone check out Buff'd.net. It's a site like Digg, but for Wow-related posts and stories. You "buff" stories you like, and "nerf" any spam you see. You can check out my profile here and buff the stuff I submitted!
Coming Soon: I know, the template is still the same. It's coming soon, I promise!
My guildmate familiarly known as Nutty decided to complete the World Explorer achievement after discussing with a friend how much XP could be obtained simply by exploring. Nutty has quite a few alts, and wanted to try leveling one in a different way. World Explorer was the perfect goal to try for. Tenen explored Azeroth and the Outlands from March 12 to July 10, 2009. It took Tenen 4 full days of playtime to reach level 17 and complete the achievement. Being a Warrior was a helpful decision. It allowed him to "charge" into hard-to-reach areas. Summons (provided by me!) were necessary for a few final stops difficult, or even impossible, to reach without a flying mount and portals were necessary in reaching otherwise level restricted areas of the Outlands and Northrend.
Nutty is an RPer in Modan Co and on the Moon Guard server, and Tenen's personality made him the perfect vessel for this exploratory mission. Dwarves have a racial interest in expliration, and Tenen was the type of Dwarf who would be inclined to venture into dangerous teretories just to see what might possibly be there. Now the title proves it; that Dwarf has seen everything.