Post Weekend Update: Mew!

Frijona didn't get much playtime this weekend, but I did get to show off my new adorable white kitten, a gift from Modan Co guild member Kreus. Thanks again!

Friday Linkday: August 28, 2009

Exciting stuff in the WoW Blogosphere this week what with all the talk about Cataclysm. It's always hard, with all the awesome posts I read throughout the week to pick posts that I really want to include in this feature. Sometimes I wonder if I should pick posts on a theme, but that rarely works out. I may try that in the future as I'm continually adding more and more WoW blogs to my Google Reader.

[Side Note: Why isn't there a clever word for "WoW blog"? Something like blawg for "law blog". How about blwowg? Or we could shorten it to blowg.
Instead, we should just leave it as it is, since both of those options look completely awful.]

1. The Pink Pigtail Inn discusses one interesting upcoming change--being able to join PUGs with people from other realms. Personally, I'm looking forward to this. There will be a much larger pool of players for running random instances than before. The main downside I foresee is having to group with players from Normal realms more likely to use the annoying chat/l33tspeak phrases I abhor than on RP realms.

2. Cataclysm's Edge is the blog to read for news and information on Cataclysm. There's a great post regarding all the stat changes that are coming up in the expansion, and brief explanations of what that might mean for players.

3. Speaking of major changes in Cataclysm, Abi was on the dot (no pun intended) with one of his soul shard predictions!

4. When I was a new player I may have done many noobish things. But that sense of awe we all felt when we first started logged into the game, listened to the introduction for our race, and raced to that first quest giver is something we can't get back. Faulsey's beautiful post recaptured those feelings, complete with screenshots.

BONUS: Will Stranglethorn Vale be in the New Azeroth?

Cataclysm: Your Warlock and You - The New Races

In my guild, it's no secret: I'm pumped about Cataclysm. We're all excited, talking about what we're going to name our Goblins and how completely amazing the Worgen starting zone looks. We're speculating about what Archeology is going to do to the game and it's never long before I can't hold it in anymore and start spamming "Heroic Deadmines! Heroic DEADMINES!" in /o. A couple guildies can't wait to roll Dwarf Shaman and the Gnome Priests will be completely adorable. All classes will be changing in one way or another but one class that's going to experience a major makeover is my most beloved class, Warlocks.

While none of the current races are going to have the ability to become Warlocks, both the new classes, Goblins and Worgen, will be able to train in the dark arts. Let's take a look at their abilities and see how they will benefit, or hinder, Warlocks.


Worgen, being Azeroth's equivalent to warewolves already have a bit of evil within them so it makes sense that Worgen can become Warlocks. I expect to see a lot of wolves running around with Felhounds, simply because that will look cool. I think people wanting to roll Worgen and haven't played a Warlock yet will be likely to give it a try. The original, pre-Arugal's curse Worgen were said to be powerful mages practicing dark magic. That sounds pretty Warlock-like to me. It makes sense that those infected later would still have the desire and skills to master the fel magic.

Two Forms - instant, 1.5 sec cooldown, Turn into your currently inactive form.

As Warlocks we already know what it's like to have evil lurking within ourselves. But mainly, this is just plain cool, particularly when you think about running around as a wolf with a demon at your side.

Darkflight - instant, 3 min cooldown, activates your true form increasing movement speed by 70% for 10 sec.

Warlocks can always use a new way to get away from things. Since I also occasionally play a rogue, I've often thought it would be great if I could sprint on my Warlock to get away from nasty mobs while my minion sacrifices itself for me. This makes the Warlock's already incredible survivability even better!

Viciousness - passive, increases all damage done by 1%.

People complain about the Goblin racials being OP, but seriously? THIS is OP, and of course, awesome. Warlocks are DPS, and this means more DPS plain and simple.

Flayer - passive, skinning skill increased by 15 and allows you to skin faster.

YES! Just what every Warlock always wanted! For all the leather items we wear!

Aberration - Reduced duration against curses and Diseases.

This will be an additional challange for Warlocks playing against Worgen in PvP, since curses are essential to our class.


It was obvious to me that Goblins would be able to be Warlocks, primarily due to our friend Gorzeeki Wildeyes of the Dreadsteed quest chain. Also, why not? There's no lore stating that Goblins can't use magic (which, if true, would be extremely limiting on class choices). Since they can use magic, there's nothing stopping them from becoming Warlocks. They aren't a particularly religious race and are the sort of folk who would do whatever necessary to get what they need gold. Plus, the Goblin voice sounds quite similar to the imp's.

Best Deals Anywhere - always receive the best possible gold discount, regardless of faction.

Less gold for stuff? I'm officially jealous of every Goblin in the game. Every single one of them. Maybe I wouldn't still be scrimping for my epic flying mount if I had this racial.

Better Living Through Chemistry - Alchemy skill increased by 15.

More jealousy! Alchemy is an excellent profession for Warlocks, something I know to be true given how much happier I was when I switched to it from tailoring. It's always great to have potions around and it's just so much easier when you can make them yourself.

Pack Hobgoblin - Instant, 30 minute cooldown, Calls in your personal servant, allowing you bank access for 1 min.

Question: Can you actually see the servant? Because that would be really cool. I think Warlocks should be able to do this with our imps! That aside, it's still an amazing talent for any class. No more having to run to the bank before going into a raid! And if you're an alchemist, you can pick up all the awesome potions you've made with your +15 alchemy skill. Sweet!

Rocket Barrage - 30 yd range, Instant, 2 min cooldown, Launches your belt rockets at an enemy, dealing 30 fire damage.

Awesome! This just sounds really cool, and it's fire damage so it's not like this goes against something Warlocks are doing already. I wonder, though, if you can see the belt on your Goblin at all times.

Rocket Jump - instant, 2 min cooldown, activates your rocket belt to jump forward.

Escape mechanisms always come in handy for Warlocks, and sorry Worgen, this is so much cooler than just plain running. Can you imagine having a Goblin Rogue? You could be jumping and sprinting all all over the place!

Time is Money - cash in on a 1% increase to attack and casting speed.

Okay, so perhaps Goblins are a bit OP, with their 1% haste increase! Cast your DoTs faster!

Many classes are now available for previously existing races. No previously existing races that have not been Warlocks in the past are going to be available for Warlocks now. I could see Trolls as Warlocks, or perhaps Draenei. After Cataclysm, Warlock will be a rather exclusive class in the game, after Druids, Paladins, and Shaman. [See the chart.] Why is this? I think Blizzard realizes that not every race has the stomach to allow Warlocks. Mages might be happy that their class is available nearly accross the board, but we Warlocks know the truth, that just about anyone can be a Mage, but it takes someone special to play a Warlock.

Post Weekend Update: Big Tongues over Puppy Men

-I finished the Frenzyheart/Oracle quest chain. My choice of Oracles was pretty obvious. Pets! I don't have enough rep to buy the egg yet. Also, the Frenzyheart folks are pretty much jerks, with the exception of the wasp hunter that follows you around for a while. He seemed alright. He didn't get all excited that I was his slave like the others. I was a little sad to let him go. But...pets!

-Frijona is now one level away from 80! As soon as she hits 80, you wont have to suffer through another "ding" post, at least until the new expansion hits.

-Speaking of Cataclysm, if you haven't watched the trailer yet, go do it now. I'm so excited. I'm completely pumped. I can't wait a year and a half for this! Heroic Deadmines, folks. Heroic Deadmines!

Coming Soon: Something awesome. But it's a secret!

[Image Credit: It's all over the internet. If it's yours, let me know and I'll credit you appropriately.]

Friday Linkday: August 21, 2009

I know everyone's pumped about Blizzcon and Cataclysm today, so I doubt anyone's going to come and read my little blog with all the other excitement going on. By the way, I just have to say how completely thrilled I am with the Cataclysm announcements! Archiologyst profession! Goblins as a playable race! Revamped Azeroth! Heroic Deadmines!

1. Today's first link is Why I Hope the Iceberg Will Hold a Bit Longer from The Pink Pigtail Inn. Larisa explains her desires for Blizzard and World of Warcraft to hold out a bit longer as the top MMO. It's an incredible piece. Personally, from what I've heard about Cataclysm I think Blizzard is going in the right direction. I'm so much more excited about what's going to happen now than I've ever been.

2. Many people gave quite a thought of what might be in the next expansion, but Seri listed a few things that for sure wouldn't show up. It's hilarious! My favorite was "New Dungeon: CoT Gnomeregan" where you would fight against the incoming Troggs.

3. Have you ranked the classes in the game? Rantings of the Afflicted, of course, put warlocks as number one. Check the comments for my rankings in the comments.

Finally, here's link number four, from Postcards from Azeroth:

The Stabbing Warlock and Other Noob Moments

I log into World of Warcraft for the first time. I listen to the introduction about the Humans, and walk my newly minted Warlock to the quest giver before me. My task is to kill a few Kobolds. Having never played an MMO before, I find myself standing in front of one of those candle-hoarding creatures stabbing at it with my dagger. I have a couple spells on my bar, but not only do I not know how to use them, but I don’t even know that they exist. Moments later the Kobold kills me, and I can see the laughter of a couple onlookers.

If I hadn’t paid so much for the game and spent weeks researching what class to play, I may have given up right there. I didn’t figure out my spells until visiting the class trainer and learning new ones. Unfortunately, this was not the beginning of my noob moments.

It was several levels before I dared use the Auction House. I used to just sell everything to a vendor. The crowds of people standing before the auctioneers in Stormwind scared me, about as much as the first time I ever spotted a Horde character.

My biggest noob moment was when I received a quest to visit Ironforge and had no idea that the tram existed. I spent an entire day attempting to walk there, going through the Burning Steppes at level 14. I found no way through, and eventually ended up swimming from Westfall to the Wetlands and running over from there. I didn’t ride the tram until after I’d obtained my first mount.

Realize that this is before I learned how to autorun. Yes, I’d been continually pressing the up button on my keyboard. I didn’t learn about it until my then-boyfriend started playing. Of course he figured it out right away.

What were your biggest noob moments?

Coming Soon: I’m really excited about this week’s links! Check back Friday.

Update of Unspecified Time Period

Since I haven't been playing as much as I'd like to on the weekends, here's a general update of what Frijona's been up to since the last time I updated:

-Frijona received her adorable little Oracle companion from the Northrend Children's Week quests. The little Wolvar is cute, too, but this little guy was being picked on. His name is Ickl0o, Ickle for short. You can see His Adorableness in the screenshot to the left.

-Ding! Fri reached level 78! This is the home stretch! I should be 80 in no time!

-I completed the super-long quest chain in Zul'Drak involving the Loa Har'koa, at least up to the dungeon. It's a fascinating quest chain I suggest everyone do if they get a chance. It's full of lore! And trolls! It starts with Strange Mojo which begins on a mojo that drops while killing Trolls for the quest Mopping Up. I also had the opportunity to do the Amphitheater of Anguish while I was in the area.

Post-weekend update should resume as soon as my weekends stop being so odd.

Why I'm a Warlock - Part 2

Yesterday I gave an overview of why I decided to play a warlock. Today I’m moving into why I’ve stuck with it. I’ve been surprised by the players I’ve read about in blogs and listened to in podcasts whose main is not their first character. Perhaps it was because of my research that I still love my warlock best, or maybe it’s just because warlocks are, obviously, the best class in the game:

1. We have minions. As Everwrath so cleverly pointed out, minions are not pets. Minions don’t need to be fed. They don’t even need to breathe. They don’t need to be placed in stables. They can be called on whenever the warlock needs one, and they look as scary as, well, Hell.

2. We can survive! Five mobs on our back? No problem! We have our minion take aggro, and with Seed of Corruption (this blog’s namesake) everything is dead in no time. And in the unlikely event that we do actually bite the dust? We can just pop back up with our Soul Stone! Gloria Gaynor would be proud.

3. We have Fear. ‘Nuff said.

4. We’re evil…but not really. We use fel magic and summon demons, but we mainly use it to fight the evil creatures of Azeroth and beyond. We’re the epitome of giving someone a taste of their own medicine.

5. We get our own mounts. Not just any mounts, but flaming horses. Don’t you wish you had a flaming horse mount? You do. I know you do.

6. We have the best mana regeneration. I’m not talking about Mp5, I’m talking about Life Tap and for Affliction warlocks, Dark Pact. I can’t count how many times I’ve tried to play a mana using alt and started panicking and wondering what I did with my Life Tap button.

7. We can make summoning stones and soulwells and soulstones. Beneath our evil exterior, people love us.

9. We can turn into a demon! Who wants to be a tree when you can be a demon?

10. We have a big bag of souls tricks up our sleeve. We can make flaming meteors fall from the sky, or teleport across a room. We can make our adversaries speak another language and even make a group of foes run away from us in fear. And because of our plethora of DoTs, we warlocks always get the last laugh.


Why I'm a Warlock - Part 1

Originally this post was going to be a list of reasons why I love being a warlock, but then I realized my warlock love goes back in time to my pre-World of Warcraft days. The first RPG I ever played was a Mac game from the early nineties called Tarskmaker, and the sequel, Tomb of the Taskmaker. Both are top down pixilated games where your character accepts quests from a mysterious “taskmaker” figure. Tomb of the Taskmaker featured a choice of gender for your character and three class choices: fighter, thief, and magician. I knew right away that I wanted to be a magician, even though the game stated that it was the most difficult.

One of the things I really liked about the game was that dying was not the end of the world. In fact, I think these games had the most creative "death" I've ever seen. Once you died, you were sent to Hell. In the original Taskmaker you had to go through a maze lined by fires and demons (that you couldn’t really fight). In Tomb of the Taskmaker, Hell was different depending on how you died. When you made it out, you were left with only a butter knife. This might seem pretty low, but obtaining money in the game was easy since there was random free stuff all over the place you could pick up and sell or use. Mobs would drop all sorts of jewels that could be deposited in ATMs for cash. (Yes, there were ATMs lining a medieval-style castle!) Dying in games and having to start over again always really frustrated me, and I found the Hell feature rather amusing. 

This game lead to me wanting to be the magician/mage type in every RPG I played. Before WoW, the only MMORPG I’d played was Maple Story, in which, of course, I was a magician. My friend that I was playing with and I did not get very far in the game, so I was never introduced to the tank/DPS/healer concept, so when I decided to play WoW I didn’t consider it when choosing a class. 

Not that I’m sure it would have made a difference. What got me into WoW was watching the intro video on my friend’s laptop. I loved the Tauren shaman and the Dwarf hunter. My friend played Alliance and told me the Tauren was a “bad guy" and belonged to the Horde, thus instilling in my brain that the Horde was evil. I know different now! Really! 

Before I picked up WoW, I spent quite a bit of time researching what race and class I wanted to play. Since Tauren, and thus the Horde, were “bad” I chose Alliance. I was disappointed I couldn’t play a shaman, and a paladin had no interest to me. I wanted something darker. I thought about a rogue, but I really wanted to use magic. I thought about being a Night Elf hunter, since I enjoy archery in real life and liked the idea of having a pet. But I read a variety of places that this was the most popular class in the game. The mage seemed uninteresting in comparison to my last two choices: a warlock or a shadow priest. 

The shadow priest, I read, would be constantly pressured to heal. The warlock had pets (excuse me, minions). My choice was made. 

The next question was race, which turned out fairly simple. My friend said that Gnomes were “lame” and so I chose to be a human. I made Frijona look like me, and then entered the game. After appearing in Northshire Abbey in that blood red dress and obtaining the first Warlock quest, I was hooked.

Coming Soon: Part 2! Obviously.

[Warlock Image:]

Friday Linkday: August 7, 2009

It's time for this week's links! With Patch 3.2 hitting this week, WoW blogs are aflutter with reactions and information related to the "Call of the Crusade" patch. Here are a couple of my favorites:

1. I really like Gray Matter's post on First Impressions. It's a casual look at some of the first few things he noticed when logging in after installing 3.2. Isle of Conquest sounds like something I'll never, ever want to do given my general distaste for vehicles.

2. More of a guide than a summary of reactions, Banana Shoulders has included an excellent compendium of information on The Argent Tournament. The crusader's tabbard looks pretty cool.

Of course, that's not the only thing bloggers are blogging about:

3. After logging in I got something in my mail about Northrend orphans! I thought, wait, it's not Children's Week! It's not exactly, but it's sort of the same. You get an Oracle or a Wolvar to take around Northrend and then at the end the orphan mails himself to you! Isn't that adorable? I can't wait to do it! I'll probably get on it tonight. When I do, I'll be following's lovely Walk-through.

4. Finally, if you've read anything about "female gamer archtypes" please read Sydera's Revisited post over on World of Matticus. Luckily, all the guilds I've been in have been extremely female-friendly and I hope my experience is more of the norm than the article suggests.

Politeness Goes A Long Way: The Valiance Expedition Rep Grind

Here’s the thing: I don’t have very much gold. I’m level 77 and I’d like to be able to take an epic flyer around Northrend. The reputation discount for Artisan flying in 3.2 really excited me. Right now, I’m Revered with Valiance Expedition so I could get the skill for 4250 gold. But since I’m nowhere near that, I’m pushing for Exalted, by doing four PVP daily quests in Grizzly Hills and one PVE daily quest in Howling Fjord.

The Howling Fjord quest is called Breaking the Blockade and involves riding around on a stolen Zeppelin and bombing pirate ships. The best part of the quest is the imprisoned Goblin that yells when the zeppelin arrives and leaves. The first time I did it, it took me about five tries and quite a bit of time.  I can now do it in one run. Stand as far towards the very front of the zeppelin as you can (think “I’m King of the World” in Titanic) and then tilt your camera at the boats. When the boat is behind the zeppelin you can tilt your camera around and get a few shots in. Be sure and hotkey the bombs as well.

The PVP quests are fairly straightforward.  The only issue I’ve had with them is being ganked by Horde players. I don’t PVP. When a Horde player attacks me, and he’s not say 5 levels below me, I’ll just run away. With level 80s this sometimes doesn’t work. Yesterday, I had to hop Hordeside to ask a Belf Priest to stop ganking me. She apologized and said she was having a bad day and went to play on another toon. Later, another level 80 decide to start killing me, until I /plead–ed him to stop. He /sorry–ed and left me alone, so I /thank-ed him and he left me alone. Politeness goes a long way even in skirmishes between factions!

My Wishlist to Blizzard: Things I Want in the Next Expansion

1. Some graphic updates. I'd like to see trees that don't look like paper cutouts snapped together.

2. More customizable characters. And by this I don't mean a small selection of additional hairstyles nabbed from other races, but I want to change my character's weight and maybe eye color.

3. Quests with plot. I don't want to run around grabbing animal parts, but I that doesn't mean riding around in a vehicle and chopping off tree limbs is any more enjoyable. I love really long quest chains with fascinating plots.

4. More cut scenes.

5. New races that start at level 55. The Death Knight class to me wasn't as exciting as the races in Burning Crusade. Perhaps if we'd had two epic classes that would have seemed more even. But since Blizzard doesn't want people spending all their time leveling so they can experience more of the endgame content, starting the new races at level 55 would be the way to go.
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